Game Update Notes - January 10, 2013

Jan 10 2013

Fixed a bug when previewing racial armors from other races.

Fixed a bug that allowed players to acquire multiple pets summoned by the Ogre Pet Whistle.

Fixed a bug that allowed tonics to be used repeatedly in quick succession.

Gw2lfg.com now supports sPvP

Jan 10 2013

Filter by tpvp (free) or tpvp (paid) to find teammates! This has amazing potential for the pvp community, considering the popularity of the dungeon finder.

http://www.gw2lfg.com/

Props to the creators of gw2lfg and /u/blu42 for getting this done.

 

 

Source : http://www.reddit.com/r/Guildwars2/comments/167b68/psa_gw2lfgcom_now_supports_spvp/

Game Update Notes - January 3, 2013

Jan 05 2013

Wintersday

Wintersday has ended, and the residents of Lion’s Arch are tidying up, humming those bell-choir tunes as they work! They savor their memories of snowball fights, presents, toys, and Toymaker Tixx! And so the Lion’s Arch Council sends one last merry wish that the joy you felt at Wintersday will last all year long! Happy New Year!

The Wintersday Merchant will remain in Lion’s Arch for a while longer, allowing players to continue to exchange gifts.

Black Lion Trading Company Gem Store

After 11:59 p.m. PST on January 3, 2012, Wintersday items will no longer be available to purchase from the gem store.

Mesmer
Shatter skills now share a global 0.25 second recharge, to prevent multiple shatter effects triggering on the same illusion.

Shattered Strength: This trait now grants 1 stack of might per illusion shattered.

8 Great tips for New Players by SnickyMcNibits

Dec 28 2012

As I was leveling up a low level alt the other day I noticed that a LOT of people must have gotten this game for Christmas - I haven't seen so many people in Kessex Hills since launch! Anyway, in honor of our new batch of up-and-coming heroes I'd like to present 8 lessons I wish I had learned before I hit 80.

  • Vitality and Power are your two most important stats early on, in that order. If you're buying gear go for the Vital prefix until you're level 21, then I'd recommend Vigorous. Precision requires a higher amount to get the same crit chance as you gain levels so you outgrow Precision gear quickly, and your armor is high enough early on that Toughness isn't as important as Vitality.

  • Upgrade your armor frequently. It makes a tremendous difference for all your stats, not just your survivability. I'd recommend never letting your equipment get more than 10 to 15 levels out of date. You find good weapons much more frequently through drops, so don't worry so much about those compared to your armor.

On a related note, Crafting produces Masterwork (Green) equipment at levels 20, 35, 50, 65 and 80, so those are good times to change your wardrobe.

  • If you're going to craft, craft Armor. It's much harder to come by good armor than good weapons. You should be able to collect about the right amount of materials to level up a single crafting profession if you play through normally on one character, but don't be surprised if crafting still drains your gold reserve.

  • Defensive Utility Skills should be a priority over offensive ones while you're still learning the game. Sure that huge firestorm is fun, but when you accidentally aggro a pack of raptors having an "Oh Crap!" button to use to escape is the smarter option. Movement based skills that give you swiftness or slow/stop enemies are great for this.

  • Don't neglect lower level content. Turning your nose up at an area 5 levels bellow you and trying to complete hearts 2-4 levels higher than your character can make for some pretty difficult and frustrating leveling. You won't lose out on much experience if you're a few levels above your area and it will be a ton easier. In particular, comb lower level areas for Skill Points!

In particular I found that from level 30 to 50 it's hard to keep up with the flow of PvE zones, so skip back to Harathi Hinterlands or Fields of Ruin and clean them out to make up for that.

  • Don't feel you have to stay in your race's zone! Content will often level up faster than you do, so if you need a few more levels, take the Asura gate in your home town and visit another race's starting areas.

  • Racial skills are crappy, especially the Elites. Get your profession's normal skills first, then go back and get your racial ones last. Notable exception to this are Pain Inverter, Radiation Field, Warband Support and Hounds of Balthazar, but still skip them if you're unsure.

  • Salvage Whites, Vendor the rest. For junk equipment you collect, that's how you get the most bang for your buck - the materials you get for salvaging outweigh the coins you'd get for selling common (White) equipment, but the opposite is true for Blue or above.

Useful Links:

http://wiki.guildwars2.com/wiki/Prefix

http://gw2armorgallery.com/index.html

http://en.gw2skills.net/editor/

Game Update Notes – December 22, 2012

Dec 28 2012

Here are some additional notes, describing some of the balance changes and why we made these changes in various aspects of the game.
General balance
Engineer Kit Sigils. The Engineer now benefits from the sigils on their weapons when they swap to a kit. So, this means that you will have the ability to get sigil procs on your Flame Thrower, or Grenade Kit, etc. This means we had to tone down some of the kits accordingly, the biggest of which was the Grenade kit.
Engineer Grenade Kit Changes. We didn’t want to totally take away the power of this kit, but when it is able to proc sigil abilities, it becomes very strong due to its powerful AOE nature. So we’ve toned down this kit a little due to the sigils now working on engineer kits.
Mesmer Phantasm changes. We decreased the delay for the initial attacks on Mesmer phantasms. This will make them more responsible when they are first summoned.
Mesmer Portal. The Mesmer utility skill Portal now has a maximum # of times it can be used before it disappears. This means that 1 Mesmer can no longer send an infinite # of allies through a portal. The current # is 20, which may come down more later. We still want the Mesmers to feel cool for having such a powerful ability, but we also want to put a limit on the # of players a defending team needs to worry about coming out of 1 Mesmer Portal, especially in WvW.
Underwater fields and interacts. We’ve gone through and improved our underwater combat experience. Many professions had a distinct lack of fields and/or interacts, but now have them so as to improve the player interactions with one-another for underwater combat. Most professions have the same fields as they do above water, but there are some differences as well, such as the Elementalist who now has a smoke field on their Murky Water skill.

 

Read more: Game Update Notes – December 22, 2012